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Bungie. Think back to the Vacancy when that reigned supreme in D1 as one of the best fusions in the game. Just fix the perks and adjust the range. Should Fusions go back to being projectile weapons? It will automatically show based on public vote the top perks for said weapon. dmg confirmed something's happen[/url]. It is the objectively worst of the heavy machine guns. Not only do they overreact, they don't even understand the why's in the first place. That way all you people that don’t like shotys or fusions or any other weapon you don’t know how to defend against can’t be used against you. I really hated when D1 reached the point where things stopped being overpowered but got nerfed anyway. update your Bungie.net privacy settings to allow API tools to view your non-equipped inventory, You can read the explanation directly from Bungie here. Ugh this is one if the things I despise about the PvP community. Destiny 2. Message me for updates or any extra information to include. Anyway share your thoughts on what you got that works or what IS a god roll. Anyone wanna guess how many shotgun kills? Its essentially what Erentil is except it doesnt get BP, I wouldn’t HAVE to use erentil (if I feel like playing with a fusion rifle) if other fusion rifles were more consistent (against high resilience). Which btw was also in the video. Based purely on usage and success numbered shotguns are still significantly stronger than high impact fusions. Soliciting/Plagiarism/Phishing/Impersonation, This site uses cookies to provide you with the best possible user experience. Or linears (Arbalest will be everywhere). damage floor goes back to 49, normal damage AT ANY RANGE, easy 80 meter kills, even good power at 100 [quote]37 min damage falloff with Liquid coils Thanks to @48klocs for compiling all of the different recommendations into a single, easy to parse place. The high impact fusions (which account for a small amount of kills) at least allow you to do something! Create Fireteam The teamshooting has already returned in a major way anyway. A: The perks outside of the boxes are a fixed, "curated" roll from Bungie. Should it have the ability to shoot fast twice? Why is everyone so afraid to nerf Erentil when its fully justified? Might be a week or two but I’ll work on it. Should it have the ability to shoot fast twice? It's still a worse Hammerhead, but at least somewhat fixes the main issue of the weapon being it's awful recoil. better than nerf: ban the weapons in PvP and leave PvE players in peace. My rolls are quickdraw, ricochet rounds, moving target, and a range masterwork. New comments cannot be posted and votes cannot be cast. Honestly just reduce the range a little and that's it! dmg confirmed something's happen[/url][/quote] By clicking 'Accept', you agree to the policies documented at, This site uses cookies to provide you with the best possible user experience. The masterwork system is a way for you to upgrade your favorite weapons to their maximum potential. Other times, those perks are just for display, such as when you preview an item from your collection. Post, This thread is inspired by another: view original post, Download on the AppStore Without it the progress becomes a slog that I much rather have my time spent in other parts of the game. [spoiler]23 shotgun kills[/spoiler] A: Each weapon has its own recommendations independent of whether the perk is preferred on any other weapon. Should the Omolon sniper scopes go? My only hope is that they don't go after every fusion rifle just because they don't want to single out Erentil. Show me multiple videos of full game plays where people are killing with fusions 100% of the time they shoot them. Now its High Impact frames. Many other power weapons that are much more worth to use. But this seems like a viable option for reign in High Impacts and giving each other type their functioning range.

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